Larry Smith wrote on Fri, May 15, 2009 05:17 PM UTC:
I was thinking of trying out the Axiomatic Development Kit with one of my old Zillions implementation. Now, I've decided to apply it to this game.
Not saying that the engine add-on will improve the computer play enough to win the contest. But it will be a challenge to push the code to its limit.
Even after simply coding the rules into the application, I plan to run many computerVScomputer games to tweak its dynamics. For example: Are there any optimal set-up patterns which the computer might select from? Does having certain pieces on certain positions improve the play of the program? And, exactly what are the values of the pieces in this game and how would they be expressed?
This will be My Summer Project. Looking forward to the vid-strain and the coffee jitters. ;-)