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This is a fun variant with the added 'pocket' knight dropped into the game. Normally knights do well on a crowded board (i.e., in the opening game) because of their short range and double move. However, as the board becomes more open and the riders (bishops, rooks, and queen) have more freedom of movement, it would seem to put the knights at a disadvantage. Being able to drop a knight (or two)into a tactically advantageous position later in the game is a good solution to their short range (of course, a 'super knight' or nightrider would also solve this problem.)