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'Nightrider I' is a difficult CV to win. There must be some strategy and tactics to overcome the opponent. I was looking for information on this CV and found some intriguing information about the game (or problem - not clear on this.) Pritchard's encyclopedia indicates that Parton designed the game with the pawns starting 'on the third rank to prevent immediate forays by the nightriders.' The Java applet on this site has the pawns on the second rank. Perhaps this is the key to a more playable game and the applet should be changed to reflect the way Parton actually designed the game/problem. The dynamics of a third rank pawn array at the beginning of the game could be the difference.