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Claudio Martins Jaguaribe wrote on Sat, Nov 28, 2009 01:20 AM UTC:
Dear friends:

In a sleepless night I've got with some pieces and variants.

Here they go:

1- Thinking about snippers I've thought about 4 pieces, 2 lame and 2 kind
of ok:

A- Lames- 1- moves as a rook and captures as a Wazir; 2- moves as a Rook
and captures as a Ferz (the reverse in both is ok);

B- Kind of Ok- 1- moves as a Wazir and captures as a Rook; 2- moves as a
Ferz and captures as a Rook (again, both reverses are ok).


2- The variants:

A- Bizarro vs. Fide Chess- Bizarro can be played as a stand alone variant,
but, I devised as a battle with FIDE.
As the Superman (tm) character, the Bizzarro chess is a reverse of the
FIDE's. Blacks go first, a black square must be at the right side of the
board, white king in the white cell. All the pieces are reversed, but the
ojectivre is the same, capture the enemy's king, one.
Pawns are Arabic spears- moves as foward Rooks and captures as foward
Bishops,
Rooks are Wazires,
Knights are Grand Masters (see below),
Bishops are Ferzes,
Queens are Men,
Kings are King Battlers (see below).

There's castling, and AS promotion (see below), and two special moves,
capture by acident and world change.

The game must be played like this: while white is making its move black is
making theirs, after, they change places, whites goes to Bizarros and
blacks to FIDE's.

Grand Masters- Grand Masters (name taken from the highest knight rank in
religious orders) are similar to knightriders, but they do a single jump,
not a sequence. So, a Gran Master at a1 can jump to any of these cells: b3,
c5, d7, c2,e3, or g4.

King Battlers- Kings that moves as Queens.

A piece can ever change with its conterpart (OBS: Bishops and Ferzes can
only change with the same color, i.e., white with white and black with
black), the player moves the piece from one board to other and vice versa.
If the piece is captured in the oposite board, so the other piece is locked
in the board where it is.

As the game is played in double blind, is possible to a player decide to
move a piece to a cell and when he gets there, the piece is taken, he takes
the oposite piece and is locked. Ex.: Black decides to move his Roook from
e3 to A5, but whites takes the Wazir at A5, when the Rooks gets to A% it
takes the white piece and is locked.

The promotion of AS is just like pawns, and, as pawns they can be replaced
for any piece of either world, except the Kings. They can't change boards
when are promoted. They promote and in the next round they change boards.

The idea to move a piece to a weaker board seems like power play, but, must
of it is lost in the need to loose a move to do it.

B- Chess on steroyds- Replace the pawns for Arabic Spears, the knights for
grand masters and the King for King Battler.

C- Anemic chess- replace the rooks for wazires, the bishops for ferzes and
the queen for a man.

D- Antimatter chess- Just like FIDE's, but when a piece is captured for
one of its own (e.g. knight x knight) both pieces are removed form the
board.


What do you think?

Hugs!