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Score: (1) Bifurcators including Venator > (2) Great Shatranj > (3) Mastodon > (4) Three Player > (5) Unicorn Great > (6) Big Board > (7) Sissa > Centennial >
Eurasian > (10) Schoolbook > Kings Court > Wildebeest > Fantasy Grand >
Black Ghost > (15) Eight-Stone > Modern > Melee > Templar > Courier de la
Dama > (20) Switching > Seirawan. 400 years old Schoolbook-Carreras,
http://www.chessvariants.org/historic.dir/carrera.html,
key off Knight/Bishop/Rook for three bi-compounds. Present-day Sissa keys off Bishop/Rook for serial, or sequential, piece-type having two mandatory legs. In one turn, Sissa moves half as Rook then half as Bishop, or vice versa.
http://www.chessvariants.org/large.dir/sissa.html
Compare that method in the one piece-type to Joycean both Bent Hero and Bent Shaman instead having optional second leg serially. Crisp clear Sissa is multi-path to all its squares:
http://www.chessvariants.org/index/listcomments.php?itemid=Sissa.
Namely, four-path to all Rook squares and two-path to all Nightrider squares. There come to be dynamic interactions:
http://www.chessvariants.org/index/displaycomment.php?commentid=23296.
As one of Next Chesses chosen, Sissa on 9x9 lets the players continue to observe exclusively within familiar Rook-, Bishop-, and Knight-order of things. Hopper, bifurcator, or other leaper than Knight are foreign to Sissa, being totally without them. For that good reason, Sissa is actually an introductory starter CV like Schoolbook.