Greg Strong wrote on Sat, Jan 22, 2011 02:46 PM UTC:
Very well thought out, H.G. I see no flaws in that. Of course, not seeing deeply it's not going to play very well. Maybe you could use some sort of plan-oriented play ... Examine the grouping of pieces on the board, decide where you appear to have superiority and focus on moves that concentrate force in this area, heavily reducing or pruning moves that don't. On the other hand, in some circumstances it might be better to find where the opponent appears to have superiority and move in reinforcements, but I would expect this game is won by relentless offense. Very interesting game!
Has anyone tried to make a Zillions implementation?