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🕸Fergus Duniho wrote on Sat, Jan 29, 2011 09:49 PM UTC:

I have now programmed a preset for Coherent Chess. As I understand the Knight in this game, it can optimally move to the same spaces an unblocked Nightrider can, but it moves there by sliding along the edges of a rhombus connecting the two spaces. I have programmed a new function for this called checkrhombus.