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Check out Janggi (Korean Chess), our featured variant for December, 2024.
Check out Janggi (Korean Chess), our featured variant for December, 2024.
Charles Gilman wrote:
Speaking for myself, I ignore your games, because you make so many of them, you use poor graphics, and I'm under the impression that you never playtest your games. I occasionally look at and implement games not by myself, but time constraints prevent me from looking at everything, and to save time, I don't bother with games I don't think enough time and effort were put into. I am more inclined to look at someone else's game when I know that he has playtested it and has worked at making it a good game. With you, I think you are just spinning off ideas without any quality control. So I don't waste my time.
If you are a perfectionist, I would like to see you put some of that perfectionism into quality control. For myself, I find that programming and playtesting games are important steps in quality control. Programming gets me to think through all the details and consequences of the rules. Playtesting helps me tell whether the game is enjoyable, too drawish, or whatever. If a lack of online time is the only problem here, I suggest you get Zillions-of-Games, which you can use offline. If the main problem is that you're not a programmer, you can still make Game Courier presets for your games that do not enforce any rules and slowly play them with others online. If the main problem is that you spend an inordinate amount of time creating games, I would suggest that you slow down and just take more time for each game. If you're really a perfectionist, I would expect you to care more about quality than quantity, but the main thing I've seen from you is quantity, quantity, quantity.
That doesn't matter. It does not require any knowledge of context to understand what it was illustrating.