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Interesting game. The wide board creates both tactical and strategic
situations that are 'regional'. The doubled King adds a certain element
of interest. The strong pieces promote tactics. However, they do not
overwhelm the game because the large board still allows for strategic
maneuvers.
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I'm sure interesting sub-variants could be created with different setups
or different mix of pieces. One possible issue, though, is that the overall
evolution of the game may move more quickly than players are able to
develop their pieces, thus leading to a certain amount of attrition-type
of play, more tactics and less strategy. But I am not sure that this
overwhelms the game. It seems playable.
Regarding some of the debate about faerie pieces versus traditional
pieces, I personally tend to design games with traditional pieces because usually I am more interested in the game system than the pieces themselves.
However, I have played many variants with interesting faerie pieces. The movement of the pieces is an appealing element in itself. In this game they work quite well. And, actually, the mix here is not all that exotic--
as variants go. Check-out Mulligan-Stew Chess
<a href="../42.dir/mulligan-stew.html">Mulligan Stew Chess</a> for an
example of faerie pieces gone a-muck, but in a very playable and
interesting game--with double Kings, by the way!