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Reworded to reflect third-party nature of comment below in light of the comment above:
Not a lot of nerve, just a lot of experience. Yes, many of my early attempts at variants needed clarifying, but I was grateful for constructive criticism and knuckled down to clarifying, in the text of the page and not just in further comments. I have also tried to make variants which either develop existing ideas further - Liu Yang, for example, which extends the themes of Yang Qi to a hex board - or break new territory - AltOrth and its offshoots, which subdivide hex orthogonal directions into two groups. That is why rather than weighing in with a rating I have pointed out where this game's creator could improve presentation and given him a chance to explain what this game's unique selling point is.