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Check out Janggi (Korean Chess), our featured variant for December, 2024.
Check out Janggi (Korean Chess), our featured variant for December, 2024.
Is that a disadvantage specifically of switching pieces, though, or are they just the most extreme case on a sliding scale based on the length of the shortest odd cycle the piece can make? It seems intuitive that a hypothetical piece that takes, say, 9 moves to return to its starting square is much less likely to be able to lose a tempo in practice than a piece that can do it in 3 moves (though I could be wrong).
That would also be interesting because it suggests pieces that capture and move in different patterns should be affected if and only if their non-capturing move is switching, regardless of their capture pattern.