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Check out Janggi (Korean Chess), our featured variant for December, 2024.
Check out Janggi (Korean Chess), our featured variant for December, 2024.
And those endgames show the null move at its strongest; averaged over the course of the whole game, is it worth even a quarter that much? A tenth?
On the reverse side, adding a null move to your King is obviously more than enough compensation for having your ENTIRE ARMY saddled with the 'cannot lose a tempo' weakness due to switching. That's regardless of the size of your army, which shows that giving the weakness to multiple pieces can't possibly be linear, but still, on a single piece it has to be worth only a tiny fraction of the null move.
So at a wild guess, we're talking about maybe a one centipawn penalty for the switching weakness, or even less? That's noise.