George Duke wrote on Fri, Feb 10, 2012 04:43 PM UTC:
TABLE OF SOVEREIGN VALUES (VII) Sovereignty is considerably inclusive.
P/T P/V Mate# There has to be the effort to get the crucial
CHIEFTAIN 12.0 1* connecting values. Usually dutiful play-
DWAR 3.25 2 testing uncovers the preliminary approximations.
FLIER 3.0 2 For inventive/aesthetic artisty to actualize
PADWAR 2.0 3 in the real world, the numbers have to be
WARRIOR 2.25 3 generated and assigned under scrutiny. What
UNICORN 9.0 1 purported pieces are found not to be SOVEREIGN
BENT SHAMAN 3.0 2 PIECE-TYPES? Medusa, Promoter, Coordinator,
JESTER 2.5 3 Warp Point, Black Ghost, Bulldozer, Medical
WARRIOR(ii) 3.0 2 Service Unit, Ghast -- moveable all without
LOREMASTER 12.0 1* Sovereignty. However many each, they cannot
Mate. They and their ilk are all something else, call them Effectors,
more so into the Board-complex they be, as shifting environment.
The such exclusions tend to be demonstrably 10% of manifest units.
The preponderance 75% piece-types in consideration are subdividable between Pawn and Piece. If array-factor advantages are necessary to get Mate, the however-multiply-coordinated unit is no Sovereign Piece-Type, rather Pawn-type.
Each pair out of Pawn/Piece/Effector creates topological interface for three all together. There inhabit remaining over-10% moveable-types debatable what they represent. In those present regions of indeterminacy, for advanced consideration is Black Hole effector or Piece? Perimetre Rook arguably Sovereign? General Staff a piece or enabled-Pawn requiring back-ranking?
Tabled, this Sovereign Jester(2.5, 3) is King's Court, Warrior(ii) Fantasy Grand, which will have up to twenty more p-ts, two tables unto itself.