Rich Hutnik wrote on Sun, Apr 22, 2012 09:13 PM UTC:
The balancing I am referring to is offsetting weaknesses intrinsic in a
side in a game, NOT the skill level of the players. The approach is to
give the players an abilities to adjust the game configuration so it is
more fair, in a way that requires a player to factor things in. Because
the approach requires multiple rounds to be played, both players have a
chance to try to balance things.
That is the idea here, not as some sort of handicapping.