Michael Nelson wrote on Wed, Apr 9, 2003 11:22 PM UTC:Good ★★★★
This game deserves an Excellent for the concept, but a small reworking
might be nessessary.
Some limitation on hogging the pocket seems needed--perhaps the cube
variant is some help, but I would suggest that the pocketed piece be
immune from capture for only a limited time (2 or 3 turns perhaps,
playtesting would be required to determine the limit). After the limit is
up, opponent can move to an occupied pocket and capture.
I don't think that pawn pocketing variant is a good idea in view of the
pocket hogging issue.
I would also suggest this variant about flipping. A piece in the pocket
is affected by flipping, but a move to or from the pocket doesn't cause
filpping.