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Nebulae are permitted to land ON squares controlled by other pieces, just not move THROUGH them. This assures that no matter what happens they have at least the mobility of star clusters. Thanks for playtesting my game! You have provided valuable information, but it seems that whatever you have done, you overlooked this important rule about the nebula. Also, Hyperspace wasn't meant to house galaxies, so much as to swallow spaceships. Since spaceships can go neither onto nor through a black hole without getting sucked in, it should be quite difficult to move spaceships around without going through hyperspace, which is why hyperspace is there. It may be the case that it is usually a better idea to avoid black holes altogether, but I feel that the existence of hyperspace should certainly affect gameplay anyways. I can think of a couple situations in which it could at the very least be used to permit planets to move onto black holes, thus gaining some mobility in special circumstances (if nothing else). I have no problem with pieces hogging hyperspace, so long as it can't be used to force a draw, I don't see any problem with this. As for galaxies blocking spaceships, that was the point. I'm glad it worked, as it took me a long time to figure out how to restrict a piece with rifle capture. I have stated in my presentation of the rules that I didn't think planets were necessarily more valuable than star clusters at all. On the whole, your results please me. This is what was supposed to happen! Thank you for the time you have spent working on this game. I owe you a great debt. Rock on!