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Switch-Side Chain-Chess. Optionally swap sides with your opponent upon completing a "chain". (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Azlan Iqbal wrote on Sun, Apr 12, 2015 10:36 PM UTC:Excellent ★★★★★
First of all, let me just say that in light of your most recent post, I find it ironic that in your first post you should consider a fixed-time-per-move time control "unfriendly".

When you say you and your friends played "to the limit of the rules", did this include kicking the table slightly with your foot to break your opponent's concentration or something to that effect? Because I do remember playing against such people and it told me they had no real skill at the game and had to rely on other methods to give themselves an advantage. Perhaps you and your friends also all agreed to draw in advance of tournaments or final rounds. I have also encountered things like this in my school days.

Once again, time controls are an optional part of SSCC and there can be many different implementations of it. It cannot be compared to switching one move before checkmate (which is legal under any circumstances). Even under time switching rules, the players can play to avoid situations where two consecutive switches are possible which might allow one player to switch and then wait nearly two hours before switching at the last second so his opponent loses on time. Or they could risk it in the hope the opponent might not see those chains (quite possible as well) to gain some other kind of advantage at the regular chess component of the game. I would say this can indeed make the game more interesting... even against someone like you.