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Switch-Side Chain-Chess. Optionally swap sides with your opponent upon completing a "chain". (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Azlan Iqbal wrote on Tue, Apr 14, 2015 02:22 AM UTC:Excellent ★★★★★
Well, that's certainly not the kind of chess I like to play; but to each his own.

>I still don't see why you should be able to switch twice in a row for this. You just wait until your turn comes up. You could then already do this on a single switch. If you are the first to be able to switch, in such a way that he cannot immediately switch back, you just deplete his (future) time on 'thinking' about the move that will cause the switch. Basically the first opportunity to switch will be a win. I don't think you could do much to prevent white making a chain first: 1. d3 d5? {wait 1:59:58} 2. e3, game over...

Assuming the players agree to time switching rules (which is not a requirement of SSCC), after 1. ... d5, you're saying White waits until he has two seconds left and then switches with 2. e3? Well then he has the black pieces (with plenty of time) and needs to make a move. It's still his turn. Let's say he makes a casual move with the Black pieces that does not switch, how can he be sure White won't switch back quickly with 3. f3! and return the favor?

Regardless, certain lines of play can be avoided if your opponent has the habit of trying to win on time alone and has no real interest in the actual game. Or different time controls, such as the "unfriendly" fixed time per move or, as you suggested, non-switching time controls can be implemented. Again, even with chess, time control rules are highly variable. Depending on the situation and players, some time controls are better than others.