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Switch-Side Chain-Chess. Optionally swap sides with your opponent upon completing a "chain". (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
George Duke wrote on Fri, Apr 17, 2015 03:37 PM UTC:Excellent ★★★★★
When I judged Excellent one year ago, there were unmentioned reasons why.  One, it's a good original Mutator.  So far I have not found something like new checkmate condition in other CV of three-in-a-line, or other geometric pattern, which would be reminiscent of a Chain, some other designer did.  Anyway Chain is not a win condition as in those few CVs to achieve a line-up of pieces for checkmate. So Chaining is quite original.

Two, Chains themselves are flexible in that they can be legally added to up to a point, and do have clarity.  The combination of Moves to get ongoing Chains lacks the clarity. Here also lack of clarity, stated with irony in the article:

 "If the ticks are even on each side, the players have their starting colors. Otherwise they control the opponent's army at the time."

Having to think whose turn it is that way makes it a fantasy CV, not serious AI experiment or replacement candidate.  Three, the write-up is excellent in detail -- heh like one by Knappen or by Paulowich -- having real move examples, partial scores, constructed positions, to back points up.  

The majority of CVs have somewhat too strong pieces over-all, and Chain as option would put to good use the piece-types in the shadows in subvariants of CVs with Rose, Carreran Centaur (bn) and Champion (rn), or Unicorn (that is hundreds of existing CVs).  http://www.chessvariants.org/large.dir/unicorn.html -- there Switch Side Chain Unicorn Chess would be challenging CV, damping the long-range pieces, because low value pieces including Pawns are equally part of Chain(s). But circular Rose itself should be the favorite for Switch Side Chain because blockable, not like unaesthetic all-spots leaper, it can close and form a chain from all the way around to the backside.