💡📝H. G. Muller wrote on Sat, Apr 25, 2015 07:52 AM UTC:
Well, the "Lion power" of the Chu-Shogi Lion (i.e. the ability to capture in passing) is all the fun, and my reason for designing Elven Chess was to make it accessible in a less intimidating game. Whether 10x10 is too small for it remains to be seen. I play-tested Mighty-Lion Chess, which has the Lion on an 8x8 board, with a computer, and the games this generated did not look especially problematic. Like in Chu, the Lions tend to seek each other, creating a stand-off, leaving their defensive position only after that has been made 'Lion proof'.
Note that Mighty-Lion and Elven Chess are primarily designed as Chess variants, not Shogi variants. Chains of FIDE Pawns are much more Lion-proof that Shogi Pawns. Because the Pawns have two captures rather than one, Pawns standing shoulder to shoulder cannot be approached by a Lion from ahead. And interlocked Pawn chains, which are not possible with Shogi Pawns but common in FIDE, are also Lion proof. FIDE also is much more 'slider dominated' than Chu Shogi, and in Mighty-Lion one of the Lions usually gets lost in the early end-game because it can no longer hide from slider attack as the board population thins.
In Elven Chess all the non-FIDE pieces have King moves, and thus cannot be approached by a Lion for an igui threat. So they don't have to rely on the Lion being far away for their survival.