H. G. Muller wrote on Tue, Sep 20, 2016 08:03 AM UTC:
WinBoard displays the current score of a match in the title bar, behind the engine names. (You might not see it if the engine names are too long, and you use a small board size.)
If Auto-Flag is off, there is no way to see if time went negative. With Fairy-Max 5.0b3 this should not happen often enough to degrade the results significantly, however.
Btw, I just got the following idea: due the due to the large number of pieces in Apothecary compared to FIDE games last pretty long (and time usage per move varies more wildly). One way around this would be to start from positions that do not have all 14 pieces, but just a subset of 8, and pick those such that the total set of positions contains the pieces in the correct ratios. E.g. to make 11 start positions for testing Griffins vs Aancas you take 5 Apothecary armies plus 6 extra Kings, Griffins and Aancas and 60 Pawns. Each position gets a King, Griffin, Aanca and 10 Pawns. The remaining pieces you divide over the 11 positions sort of randomly, with the restriction that there should never be more than 2 of any kind, and never more than one Queen. This would give shorter games, but, more importantly, I would expect that it also magnifies the effect of any imbalance, e.g. deletion of a Pawn, so that you do not need so many games topush the statistical noise down to the desired fraction of a Pawn.
WinBoard displays the current score of a match in the title bar, behind the engine names. (You might not see it if the engine names are too long, and you use a small board size.)
If Auto-Flag is off, there is no way to see if time went negative. With Fairy-Max 5.0b3 this should not happen often enough to degrade the results significantly, however.
Btw, I just got the following idea: due the due to the large number of pieces in Apothecary compared to FIDE games last pretty long (and time usage per move varies more wildly). One way around this would be to start from positions that do not have all 14 pieces, but just a subset of 8, and pick those such that the total set of positions contains the pieces in the correct ratios. E.g. to make 11 start positions for testing Griffins vs Aancas you take 5 Apothecary armies plus 6 extra Kings, Griffins and Aancas and 60 Pawns. Each position gets a King, Griffin, Aanca and 10 Pawns. The remaining pieces you divide over the 11 positions sort of randomly, with the restriction that there should never be more than 2 of any kind, and never more than one Queen. This would give shorter games, but, more importantly, I would expect that it also magnifies the effect of any imbalance, e.g. deletion of a Pawn, so that you do not need so many games topush the statistical noise down to the desired fraction of a Pawn.