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Asymmetric Chess. Chess with alternative units but classical types and mechanics. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Dmitry Eskin wrote on Tue, Nov 22, 2016 05:22 PM UTC:

H. G. Muller:
Thank you. But there are some details.
The Hunter has the first part of moving (to range of 2) as a leaping, although continues his moving as a linear rider. In other words, he ia as classical Bishop but always skips (and ignores) the first square in each direction (at melee range of 1), like the Knight.
And the Wyvern has too.
The Pegasus is R3 but 100% leaper to all of his moves (can leap through up to 2 pieces). It gives him a great flexibility and makes him as stronger as the Rook.

If there some unclear details in the current rules (at the main post), please propose that such determinations would be clear to all. Maybe my current determinations are not clear now.

Sorry if it is inconvenient for the current notations: these types of moves were invented before I got to know this theory.

"If such a move would go to the square skipped over by the opponent Pawn on the preceding move, it could both be interpreted as a normal non-capture move or as an e.p. capture."
Hmm, its interesting. I think that this move has a capture's priority (always e.p. capture if possible). But there are some cases in which e.p.capture is put own king under a check - then moving to this square is not legal right now, even it is legal without e.p. capture.

And yes, there is a problem with e.p. capture in a Fairy-Max - the pawns may capture such a way any piece (not only pawns), even friendly, its a bug and later it is out of sync for engines :)

P.S. How I had found, the strongest configure for elvish AI is classical R and Q for a rook and queen, not centralized, as a standard rook and a queen.