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Asymmetric Chess. Chess with alternative units but classical types and mechanics. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Dmitry Eskin wrote on Wed, Nov 23, 2016 08:58 PM UTC:

George Duke:

These are other units, if you look closely. And when I sayed "unique", I add "within system", i.e. within these 3 races, with no repeating. For example, the Centaur is not unique outside the system, because is identical to the modern Elephant.

http://hgm.nubati.net/variants/orc-elf/ - you may see all these units how they work.
For example, the Wyvern is a rook always skipping and leaping over the adjacent square. It can't leap over the other squares, only over the adjacent square, then moves as linear. 100% leaping rook is the Pegasus but he is limited to range of 3.

One question, are the point values equal to 31 as they need to be? That leads to the Pawns.

All armies are equals each other, if you summarize (equals to 41 with pawns and without kings). 31 is the only estimated number of which depends on the accuracy of the estimate.

These estimatings are mine, and I can mistake at some of them. But totally, the engine shows that all armies are equal very much (in long series of games).