[ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]
Check out Janggi (Korean Chess), our featured variant for December, 2024.
Check out Janggi (Korean Chess), our featured variant for December, 2024.
I think that I need 10k games per unit.
My aim is the balance not far than 55%, such as 52 +/- 2% in each match-up. There are 5 different unit's types: queens, knights, rooks, bishops and pawns, so for each type accuracy must be +/- 0,8%. And it equals 0.05 pawn per type (if pawn = 16%). "Per type" means the full complect (for example, 2 bishops or 8 pawns).
Have you tested this values for orthodox pieces? This is no important for balancing (because of relative difference), but good to publicating absolute values. And I know that this is only statistics, real values are dynamical and positional.
I think that if the Orcs will be the imba, the best way to balance them is limiting promotion of their Guards, for example don't promote to a Dragon. But the next 2 candidates, a Wyvern and a Werewolf are very closed, so Fairy-Max "promoting to only Queen" (where the "Queen" is one of that pieces #7 or #9) will not be as good as for natural Queen.