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It is great to see constructive comments taken on board so quickly. I recently discovered an extraordinary feature common to the leaper you call a Camel (2:1:1) and the one more commonly called a Camel (3:1:0). Both can lose the move in 3d, that is, return to a square in an odd number of moves (5 minimum). It is notable because the 3:1:0 leape rcannot lose the move on a 2d board! In general root-odd leapers cannot even lose the move in 3d, and root-even ones can lose it in 3d if their leap does not pass through the centre of a cell of the other Bishop colour, but not in 2d. Thus the Ferz and Alfil can lose the move in 3d but the Dabbaba cannot.