TH6 wrote on Wed, Feb 22, 2017 08:25 PM UTC:Average ★★★
This game has a lot of great potential. I think the inventor had almost hit gold with the addition of the Mamra. In my opinion, the Mamra is just a little too powerful. Never have I, in good practice, opened up a game with 1. h3 or 1. h4. The fact that both myself and my opponent had opened up with pawn movements on the h file in order to free our Mamras is testament to the Mamra's power.
Play is balanced between advancing your Mamra towards the enemy King, maintaining your pawn line, and sac'ing every major piece you have in order to open up the enemy pawn line.
I think even a small change such as the prohibiting the Mamra to capture pawns would dynamically change the game for a much better play. Otherwise, White seems to have a huge advantage with such a powerful piece on the move.
Play is balanced between advancing your Mamra towards the enemy King, maintaining your pawn line, and sac'ing every major piece you have in order to open up the enemy pawn line.
I think even a small change such as the prohibiting the Mamra to capture pawns would dynamically change the game for a much better play. Otherwise, White seems to have a huge advantage with such a powerful piece on the move.