The way I Imagine it the base value of the fool should be changed inside the program after each caputure of opposite pieces, or even in other cases. I'll try to implement that in ChessV as ChessV plays the game as intended (for example is now able to promote pawns to different pieces on different ranks). Would you guys care to speculate what should the fool base value function should contain, as it's value along the game is very weird?
The way I Imagine it the base value of the fool should be changed inside the program after each caputure of opposite pieces, or even in other cases. I'll try to implement that in ChessV as ChessV plays the game as intended (for example is now able to promote pawns to different pieces on different ranks). Would you guys care to speculate what should the fool base value function should contain, as it's value along the game is very weird?