I've posted the last two comments in the interest of this one.
I have established the final rules for the outcome of the two games. In orthodox chess there are three possible outcomes win,draw and loss. In the two apothecary chess games there are five outcomes win, advantage, draw, disadvantage,loss. For tournament play a win worths 9 points an advantage worths 6 points, a draw worths 4 points an disadvantage worths 3 points and a loss worths 1 point, not participation worths 0 points. A win is obtained through checkmate, case in which the other side loses. In a stalemate the side that cannot move is considered to have ended the game at disadvantage and it's opponent in advantage. Now comes the fun part (this idea is partially taken from shogi). In case threefold repetition or by the 150 moves rule (akin to the 50 moves rule in orthodox chess but after 150 moves aka if no pawn pushes or captures have been made in the last 150 moves the effects of the rule take place) the points count take place. For the purpose of the points count major pieces worth 9 points each, rook pieces worth 6 points each, minor pieces worth 3 points each, fool worths 4 or 5 points, 5 points when the opponent of the fool owner has at least equal number of major and minor pieces (or more major pieces) 4 points otherwise,usually a pawn worths 1 point with the exception of a rank 8 pawn which worths 4 points and a rank 9 pawn which worths 7 points. If the absolute value of the points count is 3 or less the game ends in a draw, otherwise in an advantage/disadvantage. I, Aurelian Florea, believe that the advantage/disadvantage outcome would be rare but not entirely theoretical. The reason for introducing it is that I consider that if a player finished with 2 knights or and aanca or a zebra and a camel, did better that a player that has finished with just a king. Also this rule makes some threefold repetitions more undesirable. What do you guys think about these rules?
I've posted the last two comments in the interest of this one.
I have established the final rules for the outcome of the two games. In orthodox chess there are three possible outcomes win,draw and loss. In the two apothecary chess games there are five outcomes win, advantage, draw, disadvantage,loss. For tournament play a win worths 9 points an advantage worths 6 points, a draw worths 4 points an disadvantage worths 3 points and a loss worths 1 point, not participation worths 0 points. A win is obtained through checkmate, case in which the other side loses. In a stalemate the side that cannot move is considered to have ended the game at disadvantage and it's opponent in advantage. Now comes the fun part (this idea is partially taken from shogi). In case threefold repetition or by the 150 moves rule (akin to the 50 moves rule in orthodox chess but after 150 moves aka if no pawn pushes or captures have been made in the last 150 moves the effects of the rule take place) the points count take place. For the purpose of the points count major pieces worth 9 points each, rook pieces worth 6 points each, minor pieces worth 3 points each, fool worths 4 or 5 points, 5 points when the opponent of the fool owner has at least equal number of major and minor pieces (or more major pieces) 4 points otherwise,usually a pawn worths 1 point with the exception of a rank 8 pawn which worths 4 points and a rank 9 pawn which worths 7 points. If the absolute value of the points count is 3 or less the game ends in a draw, otherwise in an advantage/disadvantage. I, Aurelian Florea, believe that the advantage/disadvantage outcome would be rare but not entirely theoretical. The reason for introducing it is that I consider that if a player finished with 2 knights or and aanca or a zebra and a camel, did better that a player that has finished with just a king. Also this rule makes some threefold repetitions more undesirable. What do you guys think about these rules?