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The birth of two variants: Apothecary chess 1 & Apothecary chess 2[Subject Thread] [Add Response]
Aurelian Florea wrote on Wed, Apr 19, 2017 05:54 PM UTC:

Hello guys, It's been sometime since I last posted, beeing mostly sick meanwhile.

I had problems with the wizard being to dangerous in the opening of apothecary chess 1 and to some degree the camel and zebra in apothecary chess 2.

In regard to this after playing a bit of brouhaha I decided to use that concept for the apothecaries to solve the above mentioned problem. So here are the new rules :

Ten new squares are added named c0,d0,e0,f0,g0,d11,e11,f11,g11,h11 for white non- king side foul start and d0,e0,f0,g0,h0,c11,d11,e11,f11,g11 for white king side foul start. The d and h squares are designed to hold the fools. In apothecary 1 e0,f0,e11,f11 hold the champions and d0,g0,d11,g11 hold the wizards. In apothecary 2  e0,f0,e11,f11 hold the elephants d0,d11 hold the zebras and g0,g11 hold the camels. The champions and elephant receive on those squares a (4,0)and(4,1)leaper forward moves. The wizard receives forward (2,2) and (3,3) leaper moves. The zebra receive (2,2) and (3,3)  forward moves and the camel receives (2,0),(3,0)&(4,0) forward moves. As in brouhaha the special squares are temporary one the initial piece ocupying them vacates them they dissapear from the game.

I hope you can make some sense from this post.