A second new rule I though about it's called the pocket pawns rule. First at move 50 and 75 each player receives a pocket pawn. A pocket pawn must be played at the next move into a square of the owner's choice on it's 3rd rank. The third pocket pawn is subject to variable time depending on which piece have been promoted to and move time. If no pieces are promoted pocket pawns appear for each player at move 100,130,165,205,250,300,355,415,480... . Each promoted pawn decreases the time until the next pocket pawn.
In apothecary chess 1 you get an 4% time decrease (rounded up) from the current interval for promoting to a champion 16.5 % for promoting to a knight, 31.5% for promoting to a wizard and 66% for promoting to a bishop all promotions on rank 8. You get a 4% time decrease (rounded up) for the current interval for promoting to a rook on rank 9. Also you get a 4% time decrease (rounded up) for the current interval for promoting to a queen on rank 10. You receive and 100% time decrease when promoting to a griffin (basically receive and extra pawn) and and 190% time decrease when promoting to an aanca (almost receiving two pawns, this is very much possible).
In apothecary chess 2 you get an 50% time decrease (rounded up) from the current interval for promoting to a elephant, 62.5% for promoting to a bishop and 100% for promoting to a knight or a camel 112.5 for a zebra all promotions on rank 8. You get a 4% time decrease (rounded up) for the current interval for promoting to a rook on rank 9. Also you get a 4% time decrease (rounded up) for the current interval for promoting to a queen on rank 10. You receive and 100% time decrease when promoting to a Marshall (basically receive and extra pawn) and and 160% time decrease when promoting to an archbishop.
All these complications are done in order to balance promotions between different pierces. For example at rank 10 a player will always promote to a queen but this way receives a extra pawn if it promotes to a griffin/Marshall. The downside of this it's that it leads to prolonged the games.
I'm hopping you can make sense from this weird post.
A second new rule I though about it's called the pocket pawns rule. First at move 50 and 75 each player receives a pocket pawn. A pocket pawn must be played at the next move into a square of the owner's choice on it's 3rd rank. The third pocket pawn is subject to variable time depending on which piece have been promoted to and move time. If no pieces are promoted pocket pawns appear for each player at move 100,130,165,205,250,300,355,415,480... . Each promoted pawn decreases the time until the next pocket pawn.
In apothecary chess 1 you get an 4% time decrease (rounded up) from the current interval for promoting to a champion 16.5 % for promoting to a knight, 31.5% for promoting to a wizard and 66% for promoting to a bishop all promotions on rank 8. You get a 4% time decrease (rounded up) for the current interval for promoting to a rook on rank 9. Also you get a 4% time decrease (rounded up) for the current interval for promoting to a queen on rank 10. You receive and 100% time decrease when promoting to a griffin (basically receive and extra pawn) and and 190% time decrease when promoting to an aanca (almost receiving two pawns, this is very much possible).
In apothecary chess 2 you get an 50% time decrease (rounded up) from the current interval for promoting to a elephant, 62.5% for promoting to a bishop and 100% for promoting to a knight or a camel 112.5 for a zebra all promotions on rank 8. You get a 4% time decrease (rounded up) for the current interval for promoting to a rook on rank 9. Also you get a 4% time decrease (rounded up) for the current interval for promoting to a queen on rank 10. You receive and 100% time decrease when promoting to a Marshall (basically receive and extra pawn) and and 160% time decrease when promoting to an archbishop.
All these complications are done in order to balance promotions between different pierces. For example at rank 10 a player will always promote to a queen but this way receives a extra pawn if it promotes to a griffin/Marshall. The downside of this it's that it leads to prolonged the games.
I'm hopping you can make sense from this weird post.