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The birth of two variants: Apothecary chess 1 & Apothecary chess 2[Subject Thread] [Add Response]
Aurelian Florea wrote on Thu, Apr 20, 2017 06:00 AM UTC:

Thanks, for the complex feedback, this is why this post exists. I think you are correct about 4. In my view 2 can be anything I've extended it from 50 to 150 because of the larger board and number of pieces.

As for the non-capturing moves. The zebra just moves of the knight in apothecary1 are desingned by the inventors of advanced omega chess to increase slightly the power of the knight, as the enlarged board takes a bit of it. I like this concept. In apothecary 2 the elephant receives such a move (the threeleaper move) for two reasons speed and decolourbounding. Actually the apothecary 2 elephant I consider a better designed piece. It works quite well. The camel receives an unbouding wazir move and the zebra receiver a helper move for simetry. About the apothecary 2 knight I think it quite bad. It receives the threaper moves as a couter point to the elephant. The bad stuff is that that move is useless for the most part as is too long and also a knight can reach there in 2 moves anyway. But this rule stays. So does the brouhaha rule as this way the rooks are now connected.

The reasoning behind the promotion rule is to promote to more pieces than just the queen. That's actually the reasoning behind the pocket pawns, but know I think this is an exaggeration. I'm officially scrapping that.

6 is under scrutiny, too.

About trying hard. I am. I hope for good games, thanks for noticing.

How difficult is to setup a game courier? I never did it. But I think with my average programming skills should be fairly easy.

I aim to set up the chessV1 first and then publish as computer tests are also interesting.

Thanks once again for your kind and complete feedback, Greg!