After a private discussion with Greg Strong, I decided to scrape my work with apothecary chessV1. The reason for that is that it will require a lot of work to add the Bruhaha squares, and they are here to stay as otherwise the wizard camel and zebra are too strong in the opening. As it will take quite a while until I with the help of Greg manage to implement apotheccary in chessV 2 (I currently know nothing on c#) I decided to publish the two games as they are in a few days, and then we will see what's going on.
After a private discussion with Greg Strong, I decided to scrape my work with apothecary chessV1. The reason for that is that it will require a lot of work to add the Bruhaha squares, and they are here to stay as otherwise the wizard camel and zebra are too strong in the opening. As it will take quite a while until I with the help of Greg manage to implement apotheccary in chessV 2 (I currently know nothing on c#) I decided to publish the two games as they are in a few days, and then we will see what's going on.