I foresee three main diffculties for me in implementing Game Courier Presets for Apothecary Chess 1 and Apothecary Chess 2.
1.The move enforecement for the griffin and aanca. Also the move enforcement for pieces that have just move abilities like the advanced omega chess knight. How do I differentiate between just moves and regular moves?
2.The joker movement. If the regular joker movements shouldn't prove a big trouble as I saw there is an last piece moved variable that I can build from (it seems a bit tedious though), the trouble is with the insertion of the joker on the regular board as it should move from the pocket square (p2 respectively p9 in the diagram) to a just vacated spot by a friendly piece that is not a pawn or a bruhaha square piece and has not previously moved by turn 12 for white and 18 for black. The worst thing is that two pieces get moved in one turn.
3.The endgame conditions which are suficiently different. Actually that should not be a big trouble as the threefold repetition and the 100 moves (actually 50 but that's just an constant) rule are implemented and counting some points should be fairly easy.
I believe I can hadle myself the weird pawn promotion of Apothecary Chess 1 & 2, but if I have trouble I won't hesitate to ask for help.
May I please receive some advice regarding the above?
I foresee three main diffculties for me in implementing Game Courier Presets for Apothecary Chess 1 and Apothecary Chess 2.
1.The move enforecement for the griffin and aanca. Also the move enforcement for pieces that have just move abilities like the advanced omega chess knight. How do I differentiate between just moves and regular moves?
2.The joker movement. If the regular joker movements shouldn't prove a big trouble as I saw there is an last piece moved variable that I can build from (it seems a bit tedious though), the trouble is with the insertion of the joker on the regular board as it should move from the pocket square (p2 respectively p9 in the diagram) to a just vacated spot by a friendly piece that is not a pawn or a bruhaha square piece and has not previously moved by turn 12 for white and 18 for black. The worst thing is that two pieces get moved in one turn.
3.The endgame conditions which are suficiently different. Actually that should not be a big trouble as the threefold repetition and the 100 moves (actually 50 but that's just an constant) rule are implemented and counting some points should be fairly easy.
I believe I can hadle myself the weird pawn promotion of Apothecary Chess 1 & 2, but if I have trouble I won't hesitate to ask for help.
May I please receive some advice regarding the above?