Check out Modern Chess, our featured variant for January, 2025.


[ Help | Earliest Comments | Latest Comments ]
[ List All Subjects of Discussion | Create New Subject of Discussion ]
[ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]

Single Comment

Chess and a Half. Game with extra leapers.[All Comments] [Add Comment or Rating]
Kevin Pacey wrote on Sat, Jul 15, 2017 02:31 PM UTC:

Sorry Greg, I was trying to indirectly refer to chess variants that involve disrobing, as played by newlyweds (maybe such a type of variant is too obscure, even in the age of the internet?). Haven't seen any such variants in the main CVP alphabetical index (such as even one sanitized entry that would address all such variants). I can understand why such variant(s) haven't been seen on this website, if only because youth may visit CVP. In such games a capture or promotion (for example) possibly may result in adding or subtracting an article(s) of clothing from a player.
[ed. note: see this thread --BR]

Note that there might be a scoring bonus/penalty for, e.g., capturing (or promoting to) certain pieces in any number of conceivable variants otherwise, such as winning double the stakes or point value scored for a given game. Resigning just in time to avoid such might be undesirable to allow in such cases. One could argue that by resigning a game a player agrees to any additional bonus/penalty(s) that might have been pending the next move, but this perhaps could be seen as a more awkward solution (what if the opponent has a choice of captures next turn, for example?). Also, one thing done in over-the-board chess games (as opposed to on Game Courier) is to play a move (perhaps even a capture) and quickly resign before the opponent can make a move in response, which may have been a promotion for example. Again, a possible bonus/penalty may be avoided. Note that if a game is played using a clock, a player might choose to lose on time rather than resigning, but at least there might be a special bonus/penalty for a time forfeiture. As for not ever (or slowly) moving when there's no clock, there's theoretically a risk of that happening even if a game is not yet arguably resignable.