Joe Joyce wrote on Tue, Dec 12, 2017 09:23 PM UTC:
It's true that humans don't handle ever more complex calculations, but it's also true that humans are good at pattern recognition. Further, a highly complex situation where there are many many equivalent moves, one that effectively precludes good forecasting of enemy replies, would, I think, prevent Alpha Zero from becoming significantly better than all humans. In a purely combinatorial abstract strategy military or military-economic conflict game, where mathematical chaos is how the massively multimove game 'works' in a military sense, there isn't a good way to project future game states, and this I believe would keep a calculating machine from becoming significantly better than all humans to the extent that a human or human team could win against the AI. This is what I'm curious about. Is there a ceiling to ability in complex enough abstracts and does this mean humans can win against the best machines in such games?
It's true that humans don't handle ever more complex calculations, but it's also true that humans are good at pattern recognition. Further, a highly complex situation where there are many many equivalent moves, one that effectively precludes good forecasting of enemy replies, would, I think, prevent Alpha Zero from becoming significantly better than all humans. In a purely combinatorial abstract strategy military or military-economic conflict game, where mathematical chaos is how the massively multimove game 'works' in a military sense, there isn't a good way to project future game states, and this I believe would keep a calculating machine from becoming significantly better than all humans to the extent that a human or human team could win against the AI. This is what I'm curious about. Is there a ceiling to ability in complex enough abstracts and does this mean humans can win against the best machines in such games?