Actually I'm more in it for the mathematics of chess variants, and computer competitions, and then for personal fun. Maybe handicap games could work fun against computers. I don't know what do you think? I'm not sure as I think they will just be blunder avoiding games. Time odds are a must in any human vs ai games. Let us think about my own apothecary games. Let's say apothecary 1. In order to improve I could choose to start at the biggest level of handicap I'm proposing in the article! I delete one of the AI's rook and give him 2 pawns on the 4th rank also deleting one of my pawns. If I don't blunder a minor piece at the cost of a pawn (which is roughly slightly bellow), I'll probably still worsen the position during play but not enoguh to be worst, and I'd actually practice attacking in the endgame. Most likelly the AI would lose only with me doing a decent level blunder or at least falling into a trap :(!
@HG
I totally agree with your different armies games points.
Actually I'm more in it for the mathematics of chess variants, and computer competitions, and then for personal fun. Maybe handicap games could work fun against computers. I don't know what do you think? I'm not sure as I think they will just be blunder avoiding games. Time odds are a must in any human vs ai games. Let us think about my own apothecary games. Let's say apothecary 1. In order to improve I could choose to start at the biggest level of handicap I'm proposing in the article! I delete one of the AI's rook and give him 2 pawns on the 4th rank also deleting one of my pawns. If I don't blunder a minor piece at the cost of a pawn (which is roughly slightly bellow), I'll probably still worsen the position during play but not enoguh to be worst, and I'd actually practice attacking in the endgame. Most likelly the AI would lose only with me doing a decent level blunder or at least falling into a trap :(!
@HG
I totally agree with your different armies games points.