💡📝Joe Joyce wrote on Sat, Jan 13, 2018 07:20 AM UTC:
Thanks, Kevin. Man added to the piece descriptions. I've used a specific, systematic iconology to represent how the shatranj-style pieces I use move, which can be found in the chess variants wiki under Joe's strange notation. Once you know the symbols, you can tell exactly how the piece moves from the icon. Grin, it covers everything except the man.
The test game I'm currently playing is moving a little slow. The center is developing differently on both sides, but nothing is really happening on the 2 wings. I think this game really wants 3 moves per player-turn. The combination of short-range pieces and limited command areas plus not allowing any piece to move twice in a turn keeps the game from getting crazy, but does allow a much faster game and a different one, as ther is no great incentive to develop the wings in the beginning of the game that I can see. The restricted 3-move option should provide a decent and non-chaotic game.
Thanks, Kevin. Man added to the piece descriptions. I've used a specific, systematic iconology to represent how the shatranj-style pieces I use move, which can be found in the chess variants wiki under Joe's strange notation. Once you know the symbols, you can tell exactly how the piece moves from the icon. Grin, it covers everything except the man.
The test game I'm currently playing is moving a little slow. The center is developing differently on both sides, but nothing is really happening on the 2 wings. I think this game really wants 3 moves per player-turn. The combination of short-range pieces and limited command areas plus not allowing any piece to move twice in a turn keeps the game from getting crazy, but does allow a much faster game and a different one, as ther is no great incentive to develop the wings in the beginning of the game that I can see. The restricted 3-move option should provide a decent and non-chaotic game.