Cataclysm. Large board game with short-range pieces designed to be dramatic without being overly complicated or dragging on too long. (12x16, Cells: 192) [All Comments][Add Comment or Rating]
💡📝Greg Strong wrote on Sat, Mar 30, 2019 06:47 PM UTC:
I'm thinking of making a change to make games a little shorter. I need to test it, but I am inclined to change the pawns to fast pawns (pawns can make a double-step, subject to en passant from anywhere.) This change was suggested by John Davis.
If I did this, I would also remove the rule that a player can move two different unmoved pawns a single space (I like this rule, but it makes the game hard to program because it becomes a multi-move variant.)
I'm thinking of making a change to make games a little shorter. I need to test it, but I am inclined to change the pawns to fast pawns (pawns can make a double-step, subject to en passant from anywhere.) This change was suggested by John Davis.
If I did this, I would also remove the rule that a player can move two different unmoved pawns a single space (I like this rule, but it makes the game hard to program because it becomes a multi-move variant.)