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FairyGen. Generator for end-game tables with fairy pieces.[All Comments] [Add Comment or Rating]
Prussia General wrote on Wed, Nov 13, 2019 05:05 PM UTC:

HG,

the sm* code did not work, as I tested by defining a unit called S with the same movement of rook but unable to capture (0,0,sc*). This piece should have zero winning chances against a bare King. Fmax gave the exact same stats as a regular rook, so somehow it's ignoring the sc* part of the code.

yet a different note - for a piece that could not move, you need the 0,0 otherwise it would still give an error. also, can you define a unit that is immune to capture?