A. M. DeWitt wrote on Sun, Jun 21, 2020 07:05 PM UTC:
It may be rare that you would skip a turn in a Shogi variant, but there are those instances where that is useful.
If you were to implement such a feature, I would suggest keeping the deselection of pieces the same, but having the squares where locust captures are possible trigger the 2nd leg code even when those squares are empty. However, it's important to differentiate between multi-moves that can br triggered by moving to an empty square and those that can only be triggered by capturing (i.e. the Lion's lion power vs. the Heavenly Tetrarch's igui move).
It may be rare that you would skip a turn in a Shogi variant, but there are those instances where that is useful.
If you were to implement such a feature, I would suggest keeping the deselection of pieces the same, but having the squares where locust captures are possible trigger the 2nd leg code even when those squares are empty. However, it's important to differentiate between multi-moves that can br triggered by moving to an empty square and those that can only be triggered by capturing (i.e. the Lion's lion power vs. the Heavenly Tetrarch's igui move).