I also would not make the arow you use to indicate sliding too long; it causes too much disparity in the size of symbols, and also makes the symbols for Rooks and Bishops have too little 'body'. Much better to indicate infinite-range sliding by something in the width of the lines. E.g. like making it extra thick.
I have made the arrows long in order to fit all the bend riders I want to build. Look at the next succesions:
and
The reason for the arrows to be that long is that the last 2 bent riders in each lineup should fit. I'm not sure if that is the best solution but it is a first attemp.
Your Knight, Camel and Zebra representations fail the criterion of easy distinction. They are 'topologically similar', and the distinction has to come from carefully examining the distances. It would be much better to indicate smaller distances by making those touch, as touching / non-touching is an absolute difference.
If that was the case I would not be able to properly represend the vulture (name you had chosen for the 43&41 falcon - good one).
I am considering using a tileset with 2 english letters per picture. Maybe this will make things clearer.
All that because remember I have 0 tallent for this. But I am open to any suggestions.
I have made the arrows long in order to fit all the bend riders I want to build. Look at the next succesions:
and
The reason for the arrows to be that long is that the last 2 bent riders in each lineup should fit. I'm not sure if that is the best solution but it is a first attemp.
If that was the case I would not be able to properly represend the vulture (name you had chosen for the 43&41 falcon - good one).
I am considering using a tileset with 2 english letters per picture. Maybe this will make things clearer.
All that because remember I have 0 tallent for this. But I am open to any suggestions.