It is always very useful to get feedback from first-time users. So I am curious what exactly made defining the promotion choice non-trivial. To start with, which method did you use to generate the diagram? Did you use the Play-Test Applet, the Design Wizard in the article about Interactive Diagrams, or did you compose the diagram by hand-editing yourself? And if you used one of the 'wizards', did you do any post editing of the HTML these produced?
BTW, your diagram is not yet fully correct: you did not specify a royal=N parameter, and that makes the last piece you defined the royal by default. And you have ordered the pieces such that the Queen is last. To cure that either reorder the pieces so that the King is last, or add the line royal=5.
The Play-Test Applet should use N as ID for a Knight, in the table from which you can select the pieces. The Design Wizard probably takes the first letter of the name as an ID by default, which would give you an undesired K. Perhaps I should program an exception for that.
P.S. The Play-Test Applet seems to contain a bug; when I move the King that is present by default to a corner, it asks me to promote it! I will check out what causes this; it seems a very unnatural thing to do.
It is always very useful to get feedback from first-time users. So I am curious what exactly made defining the promotion choice non-trivial. To start with, which method did you use to generate the diagram? Did you use the Play-Test Applet, the Design Wizard in the article about Interactive Diagrams, or did you compose the diagram by hand-editing yourself? And if you used one of the 'wizards', did you do any post editing of the HTML these produced?
BTW, your diagram is not yet fully correct: you did not specify a royal=N parameter, and that makes the last piece you defined the royal by default. And you have ordered the pieces such that the Queen is last. To cure that either reorder the pieces so that the King is last, or add the line royal=5.
The Play-Test Applet should use N as ID for a Knight, in the table from which you can select the pieces. The Design Wizard probably takes the first letter of the name as an ID by default, which would give you an undesired K. Perhaps I should program an exception for that.
P.S. The Play-Test Applet seems to contain a bug; when I move the King that is present by default to a corner, it asks me to promote it! I will check out what causes this; it seems a very unnatural thing to do.