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Tony, this looks like a neat idea, not to mention easy to make into a ZRF
-- I think all you would need to do is to add a little logic:
<pre>
(define leap2 (
$1 $2
(verify not-friend?)
(if (and enemy? (on-board? $2))
capture
$2
(verify empty?)
)
(add-and-flag)
))
</pre>
<i>(Above code untested.)</i>
<p>
I also like Roberto's Mirror Knight proposal, although it would require distinguishing the Knights.
<hr>
Roberto, what you're suggesting would be an interesting game, but a fairly
different one than Tony's -- the multiple captures would, I think, weaken
Pawns considerably.