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The original game of Sea Chess only had jump capture for the rider pieces -- Pawns, Kings and Knights still captured by replacement. Having the Pawns capture by replacement is sort of a 'return to roots' in that case. Anyways, I rather doubt that the Pawns would be too weak -- in my experiance, replacement capture is stronger than leaping capture, particularly when the leap is constrained to the square just past the target.
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Tony, another thought in favor of the Mao-moving Knight -- it preserves the characteristic of being color-changing, while a Moa-moving Knight is not when it captures.