The checkmating script is now also available in a version that can handle Pao-like hoppers and some bent riders (namely those that change direction after the first step). I have not updated the page on CVP yet to do this, becase the current interface on that page has no mechanism to specify such pieces. On my website there is a version where you can select pieces through buttons; there I also have buttons for the Cannon, Vao, W-then-B (Manticore), D-then-B (Osprey) and vW-then-B (Snake Tongue).
The Vao can be very useful in combination with the W-then-B pieces, or even the Marquis (NW). Because these pieces can be used as a mount for activating the Vao in a way that cooperates extremely well with their own move.
The checkmating script is now also available in a version that can handle Pao-like hoppers and some bent riders (namely those that change direction after the first step). I have not updated the page on CVP yet to do this, becase the current interface on that page has no mechanism to specify such pieces. On my website there is a version where you can select pieces through buttons; there I also have buttons for the Cannon, Vao, W-then-B (Manticore), D-then-B (Osprey) and vW-then-B (Snake Tongue).
http://hgm.nubati.net/applets/mate31.html?files=8&ranks=8
The Vao can be very useful in combination with the W-then-B pieces, or even the Marquis (NW). Because these pieces can be used as a mount for activating the Vao in a way that cooperates extremely well with their own move.