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3D Chess, a Different Way of Looking at It. A scheme for a geometric translation of 2d piece moves into 3d.[All Comments] [Add Comment or Rating]
Anonymous wrote on Thu, May 2, 2002 12:17 AM UTC:
I hadn't even thought of that.  The next step is to find out how to
implement it.  On an 8x8x8 board it would make sense to have each large
piece to take one column.  But then you would have a normal chess game,
as
near as I can see, for this reason they would need to be less than 8,
which
has been the standard size of everything so far, long.  I would welcome
your imput on how long they should be, and how to implement a 1
dimentional
bishop, I don't think that it should be the same as a rook.  If I can think
of a way to do it i might try to make a second 3d chess variant that
utalizes this idea, if you can think of a good way to implement it please
tell me.

All of this so far assumes not rotation, if rotation can happen then the
best set up I can think of would be each piece in its normal place,
taking
up the entire column, if no one rotates any pieces it is a very odd
looking
game of normal chess, but when rotation does occur things get more
complex
elemets appear.

If anyone knows of a good rule for rotation, or has any ideas on how to
implement smaller than 8 sizes of 1d piece please say so here.

On two final notes, I'm trying to find a system to extend chess into nth
dimetions, useing point based pieces.  This would be too big to have in
reality, unless your nuts like me.

Second I'm sorry about my gramma, spelling, and general writing style; I
write how I think which is sometimes confuseing even to me.