H. G. Muller wrote on Sat, Jan 21, 2023 09:23 AM UTC:
If the Princes are not royal, then why should these not be available as promotion choice? It would certainly be helpful in reducing the alleged drawishness of this variant. Kings are very efficient in chasing Ferzes and Wazirs to their doom; I don't think Knights can do that as easily. The desert pieces have a weakness in attacking pieces at the edge or in a corner.
That total extermination is a win condition that is often difficult to achieve is mainly caused by the participation of powerful pieces. The pieces in Desert Pub Chess are all quite weak; the Prince is probably the strongest in the end-game, and we know from Chess that a bare King is easy to checkmate (and then will get captured, if the game would not end at checkmate).
The article doesn't specify what the game result is in case of stalemate;
I configured the Diagram to make that a win.
After all, losing all your pieces is just one way of being stalemated.
The Diagram limits the number of captures in one move to four.
If the Princes are not royal, then why should these not be available as promotion choice? It would certainly be helpful in reducing the alleged drawishness of this variant. Kings are very efficient in chasing Ferzes and Wazirs to their doom; I don't think Knights can do that as easily. The desert pieces have a weakness in attacking pieces at the edge or in a corner.
That total extermination is a win condition that is often difficult to achieve is mainly caused by the participation of powerful pieces. The pieces in Desert Pub Chess are all quite weak; the Prince is probably the strongest in the end-game, and we know from Chess that a bare King is easy to checkmate (and then will get captured, if the game would not end at checkmate).
The article doesn't specify what the game result is in case of stalemate; I configured the Diagram to make that a win. After all, losing all your pieces is just one way of being stalemated. The Diagram limits the number of captures in one move to four.