A. M. DeWitt wrote on Sun, Jan 22, 2023 04:42 AM UTC:
Unfortunately, I wasn't able to find a solution for implementing the burning restriction for the AI other than disabling the AI. It mainly has to do with the fact that the move generator will auto-complete the move if it thinks only one move is left if I try to use the killX and killY arrays instead of the clicks array.
Unfortunately, I wasn't able to find a solution for implementing the burning restriction for the AI other than disabling the AI. It mainly has to do with the fact that the move generator will auto-complete the move if it thinks only one move is left if I try to use the killX and killY arrays instead of the clicks array.