💡📝H. G. Muller wrote on Tue, Feb 28, 2023 10:27 AM UTC:
I cannot reproduce any of this. If I enter the second game by hand up to 11. Ce4, switch on the AI and then play Cxe4, it replies with a double capture, and both victims disappear.
I cannot paste the game into the Diagram, though; it produces illegal/ambiguous move alerts after a few moves. But I have not adapted the SAN generation and parsing to the newClick system yet. This is also the reason why the notation of the capture (d3xe4xd7) is wrong; the SAN generation only considers a single locust victim. It will have to be rewritten to take an arbitrary number of victims into account.
I cannot reproduce any of this. If I enter the second game by hand up to 11. Ce4, switch on the AI and then play Cxe4, it replies with a double capture, and both victims disappear.
I cannot paste the game into the Diagram, though; it produces illegal/ambiguous move alerts after a few moves. But I have not adapted the SAN generation and parsing to the newClick system yet. This is also the reason why the notation of the capture (d3xe4xd7) is wrong; the SAN generation only considers a single locust victim. It will have to be rewritten to take an arbitrary number of victims into account.