Charles Gilman wrote on Fri, Dec 12, 2003 07:56 AM UTC:
Here are my thoughts on some of the suggested terms for directions.
Biaxial, Triaxial, Uniaxial: Acceptable alternatives to orthogonal &c.
for
Square and Cubic but still require a conventional rule for Hex.
Cornerwise, Edgewise, Facewise: Could be ambiguous as 2d games could be
considered a special case of 3d ones with a dimension of 1.
Diapleurol: Should be diapleural, but with that change is interchangeable
with orthogonal as interpreted below.
Lateral: Suggests 'along a line' - which on a Hex board surely means
the
non-orthogonal direction!
Orthogonal: If interpreted as at right angles to the cell boundaries,
corresponds exactly to the CV usage.
Pointwise: Could be interpreted as 'forward or backward orthogonal', as
the line of movement projects to players' notional viewpoints (i.e.
confounding all ranks to one) as a point.
Vertexal: The authentic adjective from vertex is vertical, and the last
thing that CVs need is another meaning for that word.